AI Insights · Timothy · December 2021
Top 5 2D Realistic Games in Oceania Q4 2021: Performance Insights
Discover the performance trends of the top 5 2D realistic games on a unified platform in Oceania during Q4 2021, based on data from Sensor Tower.
In the fourth quarter of 2021, the top 5 2D realistic games on a unified platform in Oceania showcased varied performance trends across downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
8 Ball Pool™ from Miniclip.com saw a consistent increase in weekly revenue, peaking at approximately $99K in the week of December 20. Weekly downloads also showed a positive trend, culminating at around 27K in the last week of December. The game maintained a robust active user base, climbing steadily from 371K to 459K throughout the quarter.
Woodoku - Wood Block Puzzles by Tripledot Studios experienced fluctuations in weekly downloads, with a notable increase to about 10.4K in the final week of December. The weekly active users followed a similar pattern, ending the quarter at approximately 49K.
Super Slime Simulator from Dramaton LTD had a relatively stable revenue stream, with weekly earnings peaking at around $771 in mid-October. However, downloads and active users saw a downward trend, with downloads falling to about 5.5K in early December before rebounding to 9.4K by the end of the quarter. Active users also dipped to around 19K in early December, recovering to 27K by the last week.
Redecor - Home Design Game by Reworks saw its highest weekly revenue of approximately $82K in early October. The game experienced steady weekly downloads, peaking at around 9.5K towards the end of December. Active users remained stable, hovering around 56K throughout the quarter.
Evony by TOP GAMES INC. led in weekly revenue, peaking at about $204K in early December. Despite a fluctuating download rate, the game saw a significant increase to approximately 10.6K in the last week of December. Active users displayed a varied trend, ending the quarter at around 28K.
These insights highlight the dynamic performance of top 2D realistic games in Oceania. For more detailed analytics and trends, visit Sensor Tower.